Game Flowcharts

Visual Guides

Game Flowcharts

Visual, step-by-step flows for Pennsylvania Skill gameplay. See the universal round cycle, how the skill prompt branches outcomes, and operator-facing flows for setup and troubleshooting.

Players
Operators
v2.0

Introduction

Every title shares the same backbone: deposit → wager → RNG base → skill prompt → final outcome → ticket. These diagrams standardize that logic in a compact, copy-friendly format for training and quick reference.

Heuristic: chance sets the base, your action sets the finish.

Universal Round Flow

1. Load Credits
Insert cash or voucher. Verify balance.
2. Select Wager
Choose stake per round.
3. Press Play
RNG samples base outcome.
4. Skill Prompt?
Appears only if upgradeable state exists.
4a. No Prompt
Proceed to base payout evaluation.
5a. Base Payout
Apply paytable to base state.
6. Continue / Cash Out
Play again or print ticket.
4b. Prompt Shown
Make the determinative choice.
5b. Correct?
Evaluate against prompt solution.
6b. Upgraded Payout
If correct, apply higher paytable line.
6c. Base Payout
If incorrect/skip, base result stands.
7. Ticket
Print voucher. Redeem per venue policy.
Prompts are not cosmetic. They appear when a real upgrade path exists.

RNG → Skill Branches

Branch A: No Upgrade

  1. RNG → Base: non-upgradeable.
  2. No prompt shown.
  3. Payout = base paytable line.

Branch B: Upgrade Offered

  1. RNG → Base: upgradeable.
  2. Prompt displayed.
  3. Correct → Upgraded payout. Incorrect/skip → Base payout.
If you see a prompt, a better result is possible. Accuracy matters.

Common Game-Genre Flows

Line-Match (Tile Swap)

Base shows 4-in-a-row
Prompt: swap one tile?
Correct swap → 5-in-a-row → 20×
Incorrect/skip → 4-in-a-row → 5×

Pick-to-Improve (Hidden Card)

Base: Pair
Prompt: pick 1 of 3
Hit set → 3/4/5-kind → 3×–20×
Miss → Pair → 1×

Pattern/Memory (Reveal Correct Tile)

Base: Near pattern
Prompt: which tile completes?
Correct → pattern pays
Incorrect → no change

Operator Swimlanes

Location Staff

  1. Open: power check, printer test, ticket stock.
  2. ID checks, post 21+ and responsible play.
  3. Explain basics: “random draw + skill prompt.”
  4. Cash-out redemption per policy.
  5. Close: meter print, reconcile, logs.

Technician / Vendor

  1. Install: power/Ethernet, harnesses, airflow.
  2. Diagnostics: bill path, touch, thermal print.
  3. Firmware/app updates as scheduled.
  4. Service tickets and incident records.
  5. Quarterly audit: cables, fans, temps, logs.
Post a one-page SOP at the counter. Keep vendor contacts on the cabinet.

Troubleshooting Flows

No Ticket Prints

Check paper → reload correctly
Press feed test
Clear jam, close lid fully
Reprint voucher / manual voucher

Bill Rejected

Clean sensors, check orientation
Verify acceptor enabled
Test with known-good bill
Escalate: vendor support

No Touch Response

Reseat touch USB/HDMI
Reboot cabinet safely
Swap known-good cable
Service ticket

Network Fail

Check link light on NIC
Power-cycle router/ONT
DHCP lease / static check
Call ISP or vendor
Document time, steps, and outcome. If it isn’t written down, it didn’t happen.

Printable Mini Flowcards

Player Round

  1. Load credits
  2. Pick wager
  3. Play → RNG
  4. Prompt? If yes, act accurately
  5. See payout
  6. Ticket or repeat

Cash-out

  1. Press Cash Out
  2. Take ticket
  3. Redeem at counter
  4. Keep ticket until paid

Operator Open/Close

  1. Open: power, paper, test print
  2. Mid: meter spot-check
  3. Close: meter print, reconcile
  4. Sign logs
Print, laminate, and place near cabinets for rapid training.

FAQ

Why doesn’t a prompt appear every round?

Prompts show only when the RNG creates a state that can be improved by a valid action.

Does timing the play button change RNG?

No. The RNG runs independently. Your lever is the prompt decision.

Can I use these flows for staff training?

Yes. Post flowcards and include the troubleshooting flows in SOPs.